This article is part of the series where I share parts of my home-brew RPG - Rope -
converted to Fudge (of course). I'm doing this to push myself to actually get the
conversion done, so I can start running it again in earnest :).
This is a port from my RPG I created before finding Fudge, and has not been tested.
If you do use it, I would love to get some feedback on this!
This system uses the Spell Crafting and Item Crating rules from my previous posts. I
recommend reading them first to understand the actual Item Crafting mechanic.
Familiars are a staple in most high-magic systems. My intention is to make the familiar a
key part of a character; the familiar is ever-present, needs care and/or attention, and is
not a tool that is used only when convenient. Therefore, I chose to bind the well-being of
the familiar to the keeper, and vice versa. This will also allow clever non-magic using
Characters to utilize this potential weakness.
A familiar is a small magical creature bound to a keeper. Depending on the setting a
familiar can look like a normal animal, or might be a different kind. In some settings
familiars are actually spirits. Whatever shape familiars take, these rules remain the same.