Showing posts with label #magic. Show all posts
Showing posts with label #magic. Show all posts

Monday, October 5, 2020

Fudge Familiars

Introduction

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A familiar is a small magical creature bound to a keeper. Depending on the setting a familiar can look like a normal animal, or might be a different kind. In some settings familiars are actually spirits. Whatever shape familiars take, these rules remain the same.

Sunday, August 2, 2020

Item Crafting - Creating magical items in Fudge

Introduction

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Friday, May 15, 2020

Spell Crafting - A new Spell Casting mechanic for Fudge

Foreword

Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example Magic system of the Fudge SRD however it is a bit more formalized and predictable, and allows the players to also design spells and not rely only on the GM. This system also introduces 3 sources of magic, to give a bit of flavor.

Introduction

Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists, and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use any kind of spell lists nor even ready-made spells, instead it is up to the player (and the GM) to invent the spells. It is intended that the player will only need to know what they wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many points it will cost, etc. The player is free to provide flavor i.e. what it looks like when the spell is cast.