A familiar is a small magical creature bound to a keeper. Depending on the setting a
familiar can look like a normal animal, or might be a different kind. In some settings
familiars are actually spirits. Whatever shape familiars take, these rules remain the same.
Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example
Magic system of the Fudge SRD however it is a bit more formalized and predictable, and
allows the players to also design spells and not rely only on the GM. This system also
introduces 3 sources of magic, to give a bit of flavor.
Introduction
Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and
Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists,
and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use
any kind of spell lists nor even ready-made spells, instead it is up to the player (and the
GM) to invent the spells. It is intended that the player will only need to know what they
wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many
points it will cost, etc. The player is free to provide flavor i.e. what it looks like when
the spell is cast.