Showing posts with label #fudgerpg. Show all posts
Showing posts with label #fudgerpg. Show all posts

Monday, October 5, 2020

Fudge Familiars

Introduction

familiar1.gif

A familiar is a small magical creature bound to a keeper. Depending on the setting a familiar can look like a normal animal, or might be a different kind. In some settings familiars are actually spirits. Whatever shape familiars take, these rules remain the same.

Saturday, August 29, 2020

Sky Pirates of Doom World

Introduction

doomworld.png

Doom World

Doom world is a cyber-diesel-punk setting where the world was cracked into asteroids floating in air. It happened so long ago that no-one anymore knows of the time before that. Since then humanity has learned to cope. People live on these asteroids floating in air, yet somehow the planet remains separate. Think treasure planet meets drifting dragons meets cyberpunk.

Sunday, August 16, 2020

Detailed Combat rules for Fudge

Introduction

brawling.png

Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and Alternating Combat. All these are quite generic and lack a bit of crunch and tactical elements that many other RPG systems provide. These rules resemble Alternating combat the most, and aim to provide the option for GMs who prefer a bit more detail in combat, with special moves and potentially multiple actions etc.

Sunday, August 2, 2020

Item Crafting - Creating magical items in Fudge

Introduction

oi-crown.gif

Sunday, July 19, 2020

More Options to Fudge on the Fly

Introduction

Sunday, July 12, 2020

Skill Training for Fudge

Introduction

Often Characters find themselves having down time, either being between sessions or else are waiting on their journey to come to an end, etc. When there is nothing else to do characters can spend this time in training. Characters might also want to learn new skills and will go out of their way to seek out masters of certain rare skills and petition the masters to teach them.

All of that is covered in this article.

Saturday, June 27, 2020

Fudge Shape-shifting

Introduction

shapeshift.png

These shape-shifting rules apply to both voluntary and involuntary shape-shifting. The only difference is the trigger. In case of involuntary (like that of a Werewolf at full moon) the Character can try to resist the shape-shift but if they fail then these shape-changing rules apply.

Saturday, June 13, 2020

Sisu

Introduction

Sisu is a Finnish concept described as stoic determination, tenacity of purpose, grit, bravery, resilience,[1][2] and hardiness[3][4] and is held by Finns themselves to express their national character. It is generally considered not to have a literal equivalent in English.

—“Sisu - Wikipedia, the free encyclopedia.” May. 1st 2020 http://en.wikipedia.org/wiki/Sisu

Sisu is a bit different from the other regular attributes. It measures how well the character can overcome obstacles and persevere in the face of hardship. It also measures how well the character can handle mental strain and recovery of said strain. The less Sisu he has the more meek he becomes and will be more likely to crumble beneath the strain that is life.

Friday, May 15, 2020

Spell Crafting - A new Spell Casting mechanic for Fudge

Foreword

Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example Magic system of the Fudge SRD however it is a bit more formalized and predictable, and allows the players to also design spells and not rely only on the GM. This system also introduces 3 sources of magic, to give a bit of flavor.

Introduction

Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists, and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use any kind of spell lists nor even ready-made spells, instead it is up to the player (and the GM) to invent the spells. It is intended that the player will only need to know what they wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many points it will cost, etc. The player is free to provide flavor i.e. what it looks like when the spell is cast.

Saturday, May 2, 2020

Fudge Tasks

Foreword

Introduction - Anatomy of a Task

A task is a skill resolution that takes more than one turn. Some examples are creating artwork, casting a spell, research, picking locks and more. The GM assigns a Task Value and a Task Turn along with a Task Difficulty to the task, and the character will try to gain enough Task Points to complete the task. Every Task Turn the character can gain more Task Points.

Sunday, April 26, 2020

A new damage system for Fudge

Introduction

Monday, June 27, 2016

The Compendium Time-Shifts!?!

... Or Shifts-Time?!?

Hello, Fudge-folks!

We've extended the deadline for the Fudge Compendium 2016 e-book project. Send your submissions on or before July 31, 2016, please.

This is to allow our contributors more time to finish up their work/requirements and to accomodate those who heard about it late.

After that, we will have Two Whole Months to make this book go Superbly-Terrible or Terribly-Superb!

Keep spreading the word and join the ruckus! Share, share, share everywhere, please. This will make or break the Known Universes, so.. Let's Roll!

P.S. What I'd really like is a campaign setting, genre spawning. A full adventure module too. But, must of all... Fiction! Content! Story! All in Fudge Terms!!!  :-D

(All of the above will draw readers in, thinking they have a weird rural conspiracy bake-off novel in hand. Then, BOOM, they hafta play this darn Fudgey thing too! Sneaky, right?)


Is that an Ent-Mimic? Yikes!


Sunday, June 19, 2016

Free RPG Day Now & Forever!

Free RPG Day is over BUT why should it be over?!?

Make your own Role-Playing Game and release it to the Whole Wide World!

Yep, designing an RPG is going to be difficult, frustrating, and readers might think it really stinks.

YET it will also be challenging, exhilarating, and your Mom is _guaranteed_ to love it!

Here's *one* way to do it:


1. Design a Fudge RPG game.

Here are some useful links:

* The Fudge SRD itself!
http://www.fudgerpg.com/22-fudge-publishing/publishing-resources/39-fudge-srd.html

* Use Rob Lang's "How to write a free RPG" as your guide
http://www.thefreerpgblog.com/2011/11/how-to-write-free-rpg-prologue.html

* Ask questions here or at the Fudge Community website or at Google+


2. Submit it for the Compendium E-book.

* Check it out here:
http://fudgefountain.blogspot.com/2016/06/welcome-to-compendium.html


3. Once accepted, your dream game can be available in most formats, nearly anywhere, and all year round! 

So, why not, coconut? :-D

P.S. BTW, Father's Day and Free RPG Day do mix well together... just another obscure reason to get your RPG out there. ;-)


Wednesday, June 1, 2016

Welcome to the Compendium...

The Fudge RPG Compendium 2016 (frc2016) BEGINS!

Welcome, Fellow Fudge RPG Fans!

You're all invited in contributing your games, articles, stories, artwork, and other Fudge RPG goodies into one published volume, a free e-book!

This is where old and new fans can enjoy good Fudge RPG stuff (from past & present) in online and in printable form.

Submissions will be accepted starting June 1st until June 30th of 2016. The e-book itself will be published by October 1, 2016.

Share the #fudgerpg love, baby! ^_^

Submission Guidelines:

By submitting your work, you're giving me, Jonathan Susara a.k.a. Fudgebob Dicepants,  permission to edit print, and publish your submission in a free e-book called "The Fudge RPG Compendium, 2016 Edition" AND to host them here at FudgeFountain.blogspot.com, for easy online viewing and/or download.

Each submission must be unpublished and an original work. Everything that gets published will always belong to the author, artist, or designer.

Submit your work to fudgebobdicepants<at>gmail<dot>com

If you're submitting a Fudge RPG based game (or parts of it, like Setting, Character Generation, etc), it has to have the Open Gaming Licence (OGL) included and Section 15  properly filled out. Check out Fudge and the Open Game License http://fudgerpg.com/about/about-fudge/fudge-ogl-requirements.html Fudge and the Open Game License http://fudgerpg.com/about/about-fudge/fudge-ogl-requirements.html

If it's an Fudge RPG inspired artwork or story, it must have a valid free and open licence - like Creative Commons, BSD License, the GNULGPL, or the GNU GPL.

Feel free to send comments and suggestions to the email address above.