Monday, October 5, 2020

Fudge Familiars

Introduction

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A familiar is a small magical creature bound to a keeper. Depending on the setting a familiar can look like a normal animal, or might be a different kind. In some settings familiars are actually spirits. Whatever shape familiars take, these rules remain the same.

Saturday, August 29, 2020

Sky Pirates of Doom World

Introduction

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Doom World

Doom world is a cyber-diesel-punk setting where the world was cracked into asteroids floating in air. It happened so long ago that no-one anymore knows of the time before that. Since then humanity has learned to cope. People live on these asteroids floating in air, yet somehow the planet remains separate. Think treasure planet meets drifting dragons meets cyberpunk.

Sunday, August 16, 2020

Detailed Combat rules for Fudge

Introduction

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Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and Alternating Combat. All these are quite generic and lack a bit of crunch and tactical elements that many other RPG systems provide. These rules resemble Alternating combat the most, and aim to provide the option for GMs who prefer a bit more detail in combat, with special moves and potentially multiple actions etc.

Sunday, August 2, 2020

Item Crafting - Creating magical items in Fudge

Introduction

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Sunday, July 19, 2020

More Options to Fudge on the Fly

Introduction

Sunday, July 12, 2020

Skill Training for Fudge

Introduction

Often Characters find themselves having down time, either being between sessions or else are waiting on their journey to come to an end, etc. When there is nothing else to do characters can spend this time in training. Characters might also want to learn new skills and will go out of their way to seek out masters of certain rare skills and petition the masters to teach them.

All of that is covered in this article.

Saturday, June 27, 2020

Fudge Shape-shifting

Introduction

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These shape-shifting rules apply to both voluntary and involuntary shape-shifting. The only difference is the trigger. In case of involuntary (like that of a Werewolf at full moon) the Character can try to resist the shape-shift but if they fail then these shape-changing rules apply.

Saturday, June 13, 2020

Sisu

Introduction

Sisu is a Finnish concept described as stoic determination, tenacity of purpose, grit, bravery, resilience,[1][2] and hardiness[3][4] and is held by Finns themselves to express their national character. It is generally considered not to have a literal equivalent in English.

—“Sisu - Wikipedia, the free encyclopedia.” May. 1st 2020 http://en.wikipedia.org/wiki/Sisu

Sisu is a bit different from the other regular attributes. It measures how well the character can overcome obstacles and persevere in the face of hardship. It also measures how well the character can handle mental strain and recovery of said strain. The less Sisu he has the more meek he becomes and will be more likely to crumble beneath the strain that is life.

Monday, June 1, 2020

The Moon Spear - A Fudge Fantasy Adventure

Introduction

Friday, May 15, 2020

Spell Crafting - A new Spell Casting mechanic for Fudge

Foreword

Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example Magic system of the Fudge SRD however it is a bit more formalized and predictable, and allows the players to also design spells and not rely only on the GM. This system also introduces 3 sources of magic, to give a bit of flavor.

Introduction

Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists, and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use any kind of spell lists nor even ready-made spells, instead it is up to the player (and the GM) to invent the spells. It is intended that the player will only need to know what they wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many points it will cost, etc. The player is free to provide flavor i.e. what it looks like when the spell is cast.

Saturday, May 2, 2020

Fudge Tasks

Foreword

Introduction - Anatomy of a Task

A task is a skill resolution that takes more than one turn. Some examples are creating artwork, casting a spell, research, picking locks and more. The GM assigns a Task Value and a Task Turn along with a Task Difficulty to the task, and the character will try to gain enough Task Points to complete the task. Every Task Turn the character can gain more Task Points.

Sunday, April 26, 2020

A new damage system for Fudge

Introduction

Saturday, April 25, 2020

Reviving the Fountain

Greetings dear reader,

I have decided to revive this blog and start sharing with the community some of the Fudge stuff I have written, and builds I have made. I'll probably also share some adventures I have written.

The first posts will be the 4 articles I had prepared for the Fudge Compendium that never happened. At least this way I get to share my articles. If you wrote an article to the compendium and want it published here, I'm more than happy to publish it under your name. It would be a huge shame if we lost all those great articles!

Hope you enjoy what I share. Feedback always welcome!