Showing posts with label #combat. Show all posts
Showing posts with label #combat. Show all posts

Sunday, August 16, 2020

Detailed Combat rules for Fudge

Introduction

brawling.png

Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and Alternating Combat. All these are quite generic and lack a bit of crunch and tactical elements that many other RPG systems provide. These rules resemble Alternating combat the most, and aim to provide the option for GMs who prefer a bit more detail in combat, with special moves and potentially multiple actions etc.

Sunday, April 26, 2020

A new damage system for Fudge

Introduction