A familiar is a small magical creature bound to a keeper. Depending on the setting a
familiar can look like a normal animal, or might be a different kind. In some settings
familiars are actually spirits. Whatever shape familiars take, these rules remain the same.
Doom world is a cyber-diesel-punk setting where the world was cracked into asteroids
floating in air. It happened so long ago that no-one anymore knows of the time before
that. Since then humanity has learned to cope. People live on these asteroids floating in
air, yet somehow the planet remains separate. Think treasure planet meets drifting dragons
meets cyberpunk.
Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and
Alternating Combat. All these are quite generic and lack a bit of crunch and tactical
elements that many other RPG systems provide. These rules resemble Alternating combat the
most, and aim to provide the option for GMs who prefer a bit more detail in combat, with
special moves and potentially multiple actions etc.
Often Characters find themselves having down time, either being between sessions or else
are waiting on their journey to come to an end, etc. When there is nothing else to do
characters can spend this time in training. Characters might also want to learn new skills
and will go out of their way to seek out masters of certain rare skills and petition the
masters to teach them.
These shape-shifting rules apply to both voluntary and involuntary shape-shifting. The only
difference is the trigger. In case of involuntary (like that of a Werewolf at full moon)
the Character can try to resist the shape-shift but if they fail then these shape-changing
rules apply.
Sisu is a Finnish concept described as stoic determination, tenacity of purpose, grit,
bravery, resilience,[1][2] and hardiness[3][4] and is held by Finns themselves to express
their national character. It is generally considered not to have a literal equivalent in
English.
Sisu is a bit different from the other regular attributes. It measures how well the
character can overcome obstacles and persevere in the face of hardship. It also measures
how well the character can handle mental strain and recovery of said strain. The less Sisu
he has the more meek he becomes and will be more likely to crumble beneath the strain that
is life.