Sunday, July 19, 2020

More Options to Fudge on the Fly

Introduction

Option #3: Experience Points

Like in Option #2, Option #3 allows you to open new slots in order to advance your character. Furthermore you cannot open a slot unless there are at least as many slots of the lower level.

The number of experience points it costs to open a slot is as follows:

Slot XP
Legendary 64
Amazing 32
Superb 16
Great 8
Good 4
Fair 2
Mediocre 1

If you want slower development rates you can require more slots be available in a lower level. This will then always force the skill to remain a pyramid instead of becoming a block.

Example

Baroness Diane Michelli

Ambitious, scheming noblewoman

Ladder           XP
Legendary # # # # # 64
Amazing # # # # # 32
Superb Cold Read # # # # 16
Great Wealth Lying # # # 8
Good Dagger Observation Diplomacy # # 4
Fair Fashion Gossip Dance Administration # 2
Mediocre Riding Athletics Singing Cryptography Hysterics 1
Poor Brawling Fencing Swimming Stealth   -
#           -
#           -

Flaw: Arrogant

After the latest adventure she now has gained 4 Experience Points.

New Blurb: Ambitious Lady of the Court, renown for her parties.

Consider Flaw: Arrogant has done well for her, but she's made some delightful enemies, so she replaces it with "Enemies with the Viscount Breneal".

Rearrange Skills: While she's mostly happy with the current layout, She wants to make a few changes. Codes are proving more valuable than anticipated, so she wants to increase that, but has no open mediocre slots. Additionally, Gossip has proven very useful, so she wants to increase that too! Ideally, she'd like to move Gossip up to Great, but doesn't have enough Experience Points to open up a slot, nor can she move the skill up in one development period. She uses 4 Experience Points to open up a new Good slot, and moves her Gossip skill up 1 step to Good, leaving behind a free slot in Fair, just what she needs to improve her skill in Cryptography!

If using the stricter rules for advancement the Baroness would have to buy also an extra Fair and Mediocre slots for a total of 3 more Experience Points.

Now, her sheet reads:

Baroness Diane Michelli

Ambitious, scheming noblewoman, renown for her parties

Ladder           XP
Legendary # # # # # 64
Amazing # # # # # 32
Superb Cold Read # # # # 16
Great Wealth Lying # # # 8
Good Dagger Observation Diplomacy Gossip # 4
Fair Fashion Cryptography Dance Administration # 2
Mediocre Riding Athletics Singing   Hysterics 1
Poor Brawling Fencing Swimming Stealth   -
#           -
#           -

Flaw: Enemies with the Viscount Breneal

fotf2.gif

Option #4: Stats and Experience Points

This is very simple, I use 4 Stats: Body, Mind, Senses, Spirit, but you can go with any 4. I allow 1 Stat swap per development cycle.

The Experience Point cost for opening Stat slots is 3x the XP for skills, just like when developing a character with the Fudge rules, Trading Traits (pg 17 in the Fudge 10th Anniversary Edition). Here is a table for convenience:

Slot XP
Legendary 192
Amazing 96
Superb 48

Option #5: Using Experience Points to add more swaps

During a Development Cycle a Character can also use Experience Points to add extra skill swaps (the usual limitations apply, it's not possible to increase a skill 2 levels, and also the skill must have been used).

Each extra swap cost the number of Experience Points equal to opening a new slot at the new level minus the Experience Points for the current level. Here is a table for convenience:

New skill level XP
Legendary 32
Amazing 16
Superb 8
Great 4
Good 2
Fair 1
Mediocre 1

Character Record Sheet

I have made 2 versions of the Character Record Sheet both as a PDF and as a Google Doc.

Fudge on the Fly Character Record Sheet, standard wound track

Fudge on the Fly Character Record Sheet, wound track from A new damage system for Fudge

No comments: