Sunday, July 12, 2020

Skill Training for Fudge

Introduction

Often Characters find themselves having down time, either being between sessions or else are waiting on their journey to come to an end, etc. When there is nothing else to do characters can spend this time in training. Characters might also want to learn new skills and will go out of their way to seek out masters of certain rare skills and petition the masters to teach them.

All of that is covered in this article.

Saturday, June 27, 2020

Fudge Shape-shifting

Introduction

shapeshift.png

These shape-shifting rules apply to both voluntary and involuntary shape-shifting. The only difference is the trigger. In case of involuntary (like that of a Werewolf at full moon) the Character can try to resist the shape-shift but if they fail then these shape-changing rules apply.

Saturday, June 13, 2020

Sisu

Introduction

Sisu is a Finnish concept described as stoic determination, tenacity of purpose, grit, bravery, resilience,[1][2] and hardiness[3][4] and is held by Finns themselves to express their national character. It is generally considered not to have a literal equivalent in English.

—“Sisu - Wikipedia, the free encyclopedia.” May. 1st 2020 http://en.wikipedia.org/wiki/Sisu

Sisu is a bit different from the other regular attributes. It measures how well the character can overcome obstacles and persevere in the face of hardship. It also measures how well the character can handle mental strain and recovery of said strain. The less Sisu he has the more meek he becomes and will be more likely to crumble beneath the strain that is life.

Monday, June 1, 2020

The Moon Spear - A Fudge Fantasy Adventure

Introduction

Friday, May 15, 2020

Spell Crafting - A new Spell Casting mechanic for Fudge

Foreword

Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example Magic system of the Fudge SRD however it is a bit more formalized and predictable, and allows the players to also design spells and not rely only on the GM. This system also introduces 3 sources of magic, to give a bit of flavor.

Introduction

Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists, and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use any kind of spell lists nor even ready-made spells, instead it is up to the player (and the GM) to invent the spells. It is intended that the player will only need to know what they wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many points it will cost, etc. The player is free to provide flavor i.e. what it looks like when the spell is cast.

Saturday, May 2, 2020

Fudge Tasks

Foreword

Introduction - Anatomy of a Task

A task is a skill resolution that takes more than one turn. Some examples are creating artwork, casting a spell, research, picking locks and more. The GM assigns a Task Value and a Task Turn along with a Task Difficulty to the task, and the character will try to gain enough Task Points to complete the task. Every Task Turn the character can gain more Task Points.

Sunday, April 26, 2020

A new damage system for Fudge

Introduction

Saturday, April 25, 2020

Reviving the Fountain

Greetings dear reader,

I have decided to revive this blog and start sharing with the community some of the Fudge stuff I have written, and builds I have made. I'll probably also share some adventures I have written.

The first posts will be the 4 articles I had prepared for the Fudge Compendium that never happened. At least this way I get to share my articles. If you wrote an article to the compendium and want it published here, I'm more than happy to publish it under your name. It would be a huge shame if we lost all those great articles!

Hope you enjoy what I share. Feedback always welcome!

Thursday, September 22, 2016

HOW NOW, BROWN FUDGE COW?


Greetings, Friends of Fudge! Here is the much anticipated, and much delayed, update of our Fudge RPG Compendium 2016 (FRC2016) e-book project.

THE GOOD

The drive for submissions was a critical Success! We have a solid setting, monsters to populate it, adventure ideas to run, builds/rules to play all it by, and lots of cool articles useful for the curious non-gamer, newbie & veteran players, and gamemasters alike. Whew!

Much thanks to those who took the time to contribute and participate. Your work will highlight... 1) Fudge's power and flexibility in creating role playing games, 2) provide a complete starting point for new gamers in learning and playing RPGs, and 3) encourage & inspire other Fellow Fudge Fans to write & design their own game!

THE BAD

1. Alas, the editing is slow going, due to Real Life Demands and limited number of editors (Mike, Ann, and Terrible me). We are calling for volunteers for more editing and layouting help. Artists and art work are still needed.
***Thusly, we will need to move the publication to November or December this year.***

2. The FRC2016 will be in PDF form and distributed via normal channels, Drivethru, RPGnow, etc. So... my plans for e-book domination (to make it available to the mainstream of society and available in different formats) must be pushed back to next year. Ugh!

THE UGLY

i.e. The Details!

Contributors will be receiving the "paperwork" in a few days, that will allow his/her submission to be published in the FRC2016 e-book. This project is for the fans and made by the fans of Fudge RPG and we want to get it right. We will be adopting Grey Ghosts' "Publishing Contract Contribution to a Larger Work" that made Fudge 10th Anniversary Edition possible.

What else? Hmm. Any questions, comments, and suggestions are welcome, either thru the Fudge Facebook page or thru email - fudgebobdicepants <at> gmail <dot> com. :-)

P.S. Please share this update. Thanks! :)

Wednesday, July 27, 2016

The State of the Compendium

Alas! Only 7 days left until the submission deadline!

As of now, we have some games (about pirates, robots, the fall-out. etc...) - but we want more!

Lots of articles, from how to run Fudge to new things you could add to your game.

Zero/ziltch/no artwork or fiction submissions at all. That means I'll either draw or make stuff up *yikes* or get stock images *sigh*. Please don't let the reading/gaming public suffer through this - send me some creative help please.

And... we have tons of Appedices!?! Everything and anything that could be put there, will be there - for easy reference. SRD. OGL, conversions, links, Traits, Weapons, Armor, Spells, Goods, etc...

With all that, I am happy with the progress and development of the Fudge Compendium. Next up will be the real work... getting this idea published! :D

So, if you have a contribution to this project, send them in at fudgebobdicepants (at) gmail (dot) com on or before July 31, 2016. More details here...