Monday, June 6, 2022
Monday, October 5, 2020
Fudge Familiars
Introduction
A familiar is a small magical creature bound to a keeper. Depending on the setting a familiar can look like a normal animal, or might be a different kind. In some settings familiars are actually spirits. Whatever shape familiars take, these rules remain the same.
Saturday, August 29, 2020
Sky Pirates of Doom World
Introduction
Doom World
Doom world is a cyber-diesel-punk setting where the world was cracked into asteroids floating in air. It happened so long ago that no-one anymore knows of the time before that. Since then humanity has learned to cope. People live on these asteroids floating in air, yet somehow the planet remains separate. Think treasure planet meets drifting dragons meets cyberpunk.
Sunday, August 16, 2020
Detailed Combat rules for Fudge
Introduction
Fudge core rules introduce 3 ways to do combat: Story Elements, Simultaneous Combat and Alternating Combat. All these are quite generic and lack a bit of crunch and tactical elements that many other RPG systems provide. These rules resemble Alternating combat the most, and aim to provide the option for GMs who prefer a bit more detail in combat, with special moves and potentially multiple actions etc.
Sunday, August 2, 2020
Sunday, July 19, 2020
Sunday, July 12, 2020
Skill Training for Fudge
Introduction
Often Characters find themselves having down time, either being between sessions or else are waiting on their journey to come to an end, etc. When there is nothing else to do characters can spend this time in training. Characters might also want to learn new skills and will go out of their way to seek out masters of certain rare skills and petition the masters to teach them.
All of that is covered in this article.
Saturday, June 27, 2020
Fudge Shape-shifting
Introduction
These shape-shifting rules apply to both voluntary and involuntary shape-shifting. The only difference is the trigger. In case of involuntary (like that of a Werewolf at full moon) the Character can try to resist the shape-shift but if they fail then these shape-changing rules apply.
Saturday, June 13, 2020
Sisu
Introduction
Sisu is a Finnish concept described as stoic determination, tenacity of purpose, grit, bravery, resilience,[1][2] and hardiness[3][4] and is held by Finns themselves to express their national character. It is generally considered not to have a literal equivalent in English.
—“Sisu - Wikipedia, the free encyclopedia.” May. 1st 2020 http://en.wikipedia.org/wiki/Sisu
Sisu is a bit different from the other regular attributes. It measures how well the character can overcome obstacles and persevere in the face of hardship. It also measures how well the character can handle mental strain and recovery of said strain. The less Sisu he has the more meek he becomes and will be more likely to crumble beneath the strain that is life.
Monday, June 1, 2020
Friday, May 15, 2020
Spell Crafting - A new Spell Casting mechanic for Fudge
Foreword
Yet another Magic system for Fudge? Yes, indeed. This is an open system like the Example Magic system of the Fudge SRD however it is a bit more formalized and predictable, and allows the players to also design spells and not rely only on the GM. This system also introduces 3 sources of magic, to give a bit of flavor.
Introduction
Magic in Spell Crafting falls into 3 realms: Divine Magic, Spiritual Magic and Sorcery. Divine Magic is practiced by Priests, Spiritual Magic is practiced by Animists, and Sorcery is practiced by Wizards. Unlike many other systems, Spell Crafting does not use any kind of spell lists nor even ready-made spells, instead it is up to the player (and the GM) to invent the spells. It is intended that the player will only need to know what they wish the spell to do. It is the GM who provides the mechanics of the spell i.e. how many points it will cost, etc. The player is free to provide flavor i.e. what it looks like when the spell is cast.
Saturday, May 2, 2020
Fudge Tasks
Foreword
Introduction - Anatomy of a Task
A task is a skill resolution that takes more than one turn. Some examples are creating artwork, casting a spell, research, picking locks and more. The GM assigns a Task Value and a Task Turn along with a Task Difficulty to the task, and the character will try to gain enough Task Points to complete the task. Every Task Turn the character can gain more Task Points.
Sunday, April 26, 2020
Saturday, April 25, 2020
Reviving the Fountain
I have decided to revive this blog and start sharing with the community some of the Fudge stuff I have written, and builds I have made. I'll probably also share some adventures I have written.
The first posts will be the 4 articles I had prepared for the Fudge Compendium that never happened. At least this way I get to share my articles. If you wrote an article to the compendium and want it published here, I'm more than happy to publish it under your name. It would be a huge shame if we lost all those great articles!
Hope you enjoy what I share. Feedback always welcome!
Thursday, September 22, 2016
HOW NOW, BROWN FUDGE COW?
Wednesday, July 27, 2016
The State of the Compendium
As of now, we have some games (about pirates, robots, the fall-out. etc...) - but we want more!
Lots of articles, from how to run Fudge to new things you could add to your game.
Zero/ziltch/no artwork or fiction submissions at all. That means I'll either draw or make stuff up *yikes* or get stock images *sigh*. Please don't let the reading/gaming public suffer through this - send me some creative help please.
And... we have tons of Appedices!?! Everything and anything that could be put there, will be there - for easy reference. SRD. OGL, conversions, links, Traits, Weapons, Armor, Spells, Goods, etc...
With all that, I am happy with the progress and development of the Fudge Compendium. Next up will be the real work... getting this idea published! :D
So, if you have a contribution to this project, send them in at fudgebobdicepants (at) gmail (dot) com on or before July 31, 2016. More details here...
Monday, June 27, 2016
The Compendium Time-Shifts!?!
... Or Shifts-Time?!?
Hello, Fudge-folks!
We've extended the deadline for the Fudge Compendium 2016 e-book project. Send your submissions on or before July 31, 2016, please.
This is to allow our contributors more time to finish up their work/requirements and to accomodate those who heard about it late.
After that, we will have Two Whole Months to make this book go Superbly-Terrible or Terribly-Superb!
Keep spreading the word and join the ruckus! Share, share, share everywhere, please. This will make or break the Known Universes, so.. Let's Roll!
P.S. What I'd really like is a campaign setting, genre spawning. A full adventure module too. But, must of all... Fiction! Content! Story! All in Fudge Terms!!! :-D
(All of the above will draw readers in, thinking they have a weird rural conspiracy bake-off novel in hand. Then, BOOM, they hafta play this darn Fudgey thing too! Sneaky, right?)
Sunday, June 19, 2016
Free RPG Day Now & Forever!
Free RPG Day is over BUT why should it be over?!?
Make your own Role-Playing Game and release it to the Whole Wide World!
Yep, designing an RPG is going to be difficult, frustrating, and readers might think it really stinks.
YET it will also be challenging, exhilarating, and your Mom is _guaranteed_ to love it!
Here's *one* way to do it:
1. Design a Fudge RPG game.
Here are some useful links:
* The Fudge SRD itself!
http://www.fudgerpg.com/22-fudge-publishing/publishing-resources/39-fudge-srd.html
* Use Rob Lang's "How to write a free RPG" as your guide
http://www.thefreerpgblog.com/2011/11/how-to-write-free-rpg-prologue.html
* Ask questions here or at the Fudge Community website or at Google+
2. Submit it for the Compendium E-book.
* Check it out here:
http://fudgefountain.blogspot.com/2016/06/welcome-to-compendium.html
3. Once accepted, your dream game can be available in most formats, nearly anywhere, and all year round!
So, why not, coconut? :-D
P.S. BTW, Father's Day and Free RPG Day do mix well together... just another obscure reason to get your RPG out there. ;-)
Tuesday, June 14, 2016
A Good and Free RPG Design Guide

Hello, Friends of Free and Open RPGs!
One of the best guides in designing a role-playing game is Rob Lang's How to Write a Free RPG. I especially like Chapter 6 Organization where it outlines a useful structure of everything you'll need to produced a finished game.
Sections include:
Front CoverContents PageThank you / Version / DedicationIntroductionCharacter CreationMechanicsSettingGamemaster SectionAppendixBack Cover
It also has a short section on Layout.
If you're just starting in designing RPGs (free or otherwise) or want to include your game in the The Fudge RPG Compendium 2016, check out Rob's guide here. :)
--fudgebob
#frc2016, #freerpgs, #fudgerpg
Wednesday, June 1, 2016
Welcome to the Compendium...
You're all invited in contributing your games, articles, stories, artwork, and other Fudge RPG goodies into one published volume, a free e-book!
This is where old and new fans can enjoy good Fudge RPG stuff (from past & present) in online and in printable form.
Submissions will be accepted starting June 1st until June 30th of 2016. The e-book itself will be published by October 1, 2016.
Share the #fudgerpg love, baby! ^_^
By submitting your work, you're giving me, Jonathan Susara a.k.a. Fudgebob Dicepants, permission to edit print, and publish your submission in a free e-book called "The Fudge RPG Compendium, 2016 Edition" AND to host them here at FudgeFountain.blogspot.com, for easy online viewing and/or download.
Each submission must be unpublished and an original work. Everything that gets published will always belong to the author, artist, or designer.
Submit your work to fudgebobdicepants<at>gmail<dot>com
If you're submitting a Fudge RPG based game (or parts of it, like Setting, Character Generation, etc), it has to have the Open Gaming Licence (OGL) included and Section 15 properly filled out. Check out Fudge and the Open Game License http://fudgerpg.com/about/about-fudge/fudge-ogl-requirements.html Fudge and the Open Game License http://fudgerpg.com/about/about-fudge/fudge-ogl-requirements.html
If it's an Fudge RPG inspired artwork or story, it must have a valid free and open licence - like Creative Commons, BSD License, the GNULGPL, or the GNU GPL.
Feel free to send comments and suggestions to the email address above.